UX Academia

Courses I’ve taught across UX, UI, prototyping, and graphic design—bridging theory with practice for students at every level.

UCLA Extension

DESMA-X 481.99FG — User Experience: Software

Taught 4 cohorts on-site and 2 cohorts online

Creating delightful, meaningful, and easy-to-use digital experiences requires generating ideas rapidly, iterating quickly, and testing the results. This course teaches the tools of the trade—from Sketch and Adobe XD for design; to InVision, Principle, and Axure for interactive prototyping; to UserTesting.com for research—alongside navigation, information architecture, design patterns, and modern design methodologies.

  • Led and created the course around rapid prototyping and UX fundamentals.
  • Taught 6 cohorts to students of varying skill sets, experiences, and backgrounds—both remote and in person.
  • Translated theory into practice across Figma, Axure, Adobe XD, and Sketch/InVision.
  • Designed and developed the syllabus, course outline, and materials for in-person and online sessions.

Fullerton College

Graphic Design 3

This course continues the study of the concepts and processes of GRFX 150 F Graphic Design II. Conceptual problem-solving skills and the creative design process are emphasized through use of imagery, type, and layout. Students explore various problem-solving strategies using the Adobe Creative Suite of software.

Mt. San Antonio College

ARTC 200 — UI/UX and Web Design

2 cohorts on campus

UI/UX theories, concepts, and skills for the design and production of apps and websites. Covers user interface design, user experience design, accessibility, wireframing, prototyping, interactivity, multimedia integration, HTML, and CSS.

Need a class or workshop?

Putting together a class, workshop, or team training? Need a guest speaker or someone to critique final projects? Reach out—I'd be happy to be part of it.